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I finally put together the epic riding the money,cheap world of warcraft gold, get on the end of the first quarter to get the dragon armor. Rest of the money I used to wash many times talent, try a different impulse to prepare talented addition. Perhaps this is the most thieves do not rely on crit talent (which is good). Not after the deadly attack, according to a basic time bleeding can not dual wield hit penalty of white attacks, which makes us tough in the face of the target of 400 simply heap more strength to make up for crit,aoin kinah, especially when the talent itself is not dependent on the outbreak of injury time. In the third quarter,safe wow gold, the basic properties of a PVP thieves strength will be about 1500, 25 storms, holding 103DPS the main hand weapon. Thus the average weapon damage is 546, plus 36 blood count is 582. Therefore, each 1 point cruel talent (the assassination of the first layer, +1% crit) benefits under 100 hit in the attack in 1164 caused a damage of crit (which is the toughness of the target face 0) . However, due to the toughness of the system are functioning crit, 400 resilience on the target everywhere, this can only play 931 crit damage, only 349 more than non-violent injuries. And 1 point of lethal (acute deep talent, each point of 3% strength) can increase the 30 strength, which will hurt every time bleeding plus 5.57, meaning that 100 557 can be hurt in the attack proceeds. 0 toughness of the target, the cruel to be slightly better, but the tough target of 400 is much less deadly. Natural impulse is to prepare the fighting broke out in 45 seconds -1 minute cause the most damage out, no matter how you stack storm, can not put half-blood person under 3 seconds off, let us accept the reality. Similar discipline, animal husbandry and to restore Germany to such a job has some talent, when you storm out of them many times, they are less and less damage. Worse, even if they had the toughness of the role that you become a non-crit crit, they will trigger the body’s natural buff. This is why the pile strength will be more popular. The viability of unparalleled preparation thief, twice Improved Sprint / dodge / disappear, so when the attack more options – especially the team there is more to discuss the professional presence to play. Here is my final planned composition of the third quarter of talent and equipment: In the test a few different kinds of subtle impulse to prepare talented,cheapest aion gold, I finally selected 0/31/30, emphasizing the strength version. I added a 3v3 adapted to respond to the rival thieves (my favorite is 3v3), this talent for any melee opponents are miraculous, to get away quickly after a lot of combo points. Close behind the open cape + Master can also be adjusted to deal with a lot of points. 1.5 minutes cooling blinding great, but unless I broke the blinding spent the whole battle, I rarely have the opportunity to use the second. Improved Kick as in the past no longer exists in my routine, even when the duel with the Master, I find it difficult choices, whether it is worth spending 25 energy for 2 seconds to silence. In the arena, he uses even less. If you play as a silent means of feet, then when you really urgent need to break the time may be too late, and under the impulse to prepare talented and cutting waste with kidney shot is not small. In order to better complete the task quick, I need to maximize their damage output. I used on the test server while Sword Specialization talent, is still not completely deny it (but the sword did not hit the fine will have a trigger / parry / dodge makes it weakened a lot). Finally, I probably will choose a hammer, its control over much stronger than the other talent. I firmly believe that 2.3 will be the TBC in the most beautiful period of thieves, as has the 1.12 version. 2.3 when in the end, DPS will go beyond the ability to survive, but WOW the most aggressively fighting career will benefit greatly shorten the time. One has two impulses, self-buff strength after 2300 (mongoose + Charm) will likely beat the thieves who point out the defensive talent and studded with gems of professional resistance to the body 12. The following is totally unnecessary to get from 25 people raid set of equipment: Property Total: 10 884 1800 Blood storm intensity 27.44% (+ 1 bursts the human race talent) 9.31% armor penetration hit 410 resilience 1042 (with serrated cutting edge) 26.11% dodge 10% parry the second quarter, more than 750 armor and equipment: all for the Gladiator series (the third quarter, Arena Pack) Main Hand Mace (mongoose) deputy hammer (weapon chain) Thrown helmet (+16 hit grade, 34 strength) mounted 24 strength / running speed +20 strength gem necklace set with precious stones in the third quarter veteran storm 5 / 10 strength gems shoulder (30 +10 storm intensity) mounted 16 +4 strength gem violence / 8 strength gem Victoria Embrace ( 2.3 added 60 heroics brand Cloak) Enchant 12 Agility clothes enchant 15 resilience, inlaid 2 16 strength gems with a 4 storms / 8 strength gem in the third quarter veterans wrist enchant 24 strength, inlaid 4 storm / 8 strength gem glove intensity in the third quarter with 26 veterans of the magic belt leg enchant 12 storm / 50 strength enchant the third quarter of veterans shoes 12 + Agility ring the second quarter of the third quarter of veterans veterans ring, +2 weapon damage enchant all Alliance Medal + Berserker’s Call (Zul Aman final boss dropped the jewelry)