Posted on November 23rd, 2009 by admin
Every Monday Scott Andrews contributes Officers’ Quarters, a column about the ins and outs of guild leadership.
With Patch 3.3, the new LFG interface will certainly reshape PUGs as we know (and loathe) them. This week, one reader wants to know how the new system might affect guilds.
Hi there Scott,
As we all know, patch 3.3 will bring many great things. As a guild leader, one of the new features makes me happy but also slightly worries me: the new LFG system.
Of course, it’s a big boon to everyone and will greatly increase the chance of success of pugs (particularly the lower level dungeons), but it also takes away that what I liked about pugs: meeting new players from your own server.
A pug was a great way to meet somebody, a way to check if they would fit within your guild. Questions like “Do they have the required maturity for my guild?” or “Do they understand their class well enough for our raids?” were mostly always answered with one heroic pug. This is the way that I have met most of my guild members that make my current guild as it is:
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Posted on November 19th, 2009 by admin
Every week (usually), Shifting Perspectives examines issues affecting druids and those who group with them. This week, we brace ourselves for the howling pack of tanks likely to descend upon us, but — as we have previously observed — we are used to staying at the top of someone’s hate list.
If you’ve tanked at all over the course of Wrath, you’ve probably become familiar with the phrase “effective health.” It’s a concept that’s cropped up with increasing frequency on the tanking forums, and not necessarily in a good way. If you knew nothing of the idea beyond how players tend to use it, you’d be forgiven for thinking that “effective health” is the only metric by which all tanks are measured, and proof that Blizzard either can’t (or won’t) balance the game. There are very real differences between the tanking classes when it comes to average EH, and this has resulted in some angry discussion when the term is thrown around by players who either don’t really understand what it means, or
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Posted on November 16th, 2009 by admin
Every Monday Scott Andrews contributes Officers’ Quarters, a column about the ins and outs of guild leadership.
Hello, fellow officers! This week I received an interesting question in my mailbox. It’s not something I’ve really thought about before, but I think it’s worthy of discussion. Here it is:
Hi Scott,
I had e-mailed you a couple months ago with a question. I don’t remember what it was (lol), but you answered it and it helped me out a bit. I wanted to return the favor by giving you an idea for a column. I’ve always thought about what role a guild leader, like myself, should be playing, in relation to class, in a guild. Most Guild Leaders I know are Tanks, as am I. I just thought it would be a cool column for you to do.
Ghostey
<Struggle of the Common>
Thanks for the idea, Ghostey! I feel like I’m in a good position to look at this question from all sides, at least from the perspective of a raiding guild. Between the two classes I’ve played most in raids, I’ve covered every possible role.
In vanilla WoW I played a
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Posted on November 12th, 2009 by admin
Totem Talk, the column for shamans, finishes up its roundup/overview/update (it’s all these things and more!) of shaman leveling with a look at what you’ll be doing once you get off the boat to Northrend. Matthew Rossi is tired now, but would like to thank Steve again for the screenshot accompanying today’s article.
And so we arrive at Northrend, able to take the quests and explore the new zones. We’ve talked about faction rewards and instance gearing for shamans in Northrend before, and for the most part that still holds true. Here’s a look back at the posts about the various five man instances and zone rewards:
Dragonblight and Azjol-Nerub
Grizzly Hills, Zul’Drak, and the Troll instances
CoT Stratholme and Halls of Stone/Lightning
Utgarde Keep, the Oculus (spelled correctly, but really, if I misspelled it what’s Sacco gonna do, arm wrestle me? We all know how that would go) and the heroic versions of Utgarde Pinnacle/The Nexus.
The only real changes in terms of 5 man instances are the introduction of Trial of the Champion and Heroic
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Posted on November 9th, 2009 by admin
IgroMir is Russia’s largest gaming convention — sort of an Eastern European Electronic Entertainment Expo (E5?) — and Blizzard made an appearance there this week, showing off World of Warcraft: Cataclysm and Starcraft II. Besides the demo booths, visitors could look forward to panels with J. Allen Brack (the current WoW head honcho) and Chris Sigaty (SC2 grand poobah), trivia contests with the Russian Blizzard CMs, and goblin/worgen leveling contests.
But, of course, here at WoW.com we’re mostly interested in Cataclysm news, so let’s get right to it, shall we?
In his Cataclysm panel, Brack touched on two subjects — Tol Barad, the new outdoor PVP zone/quest hub, and the new guild leveling system. The Tol Barad talk was apparently nothing new, but the guild leveling talk had some good information in it. Not everything discussed here is new, but some of it is, so I’ll just reiterate what he said.
After the jump, of course.
Your guild will get experience for players earning rep, killing bosses, doing dailies, getting achievements, Arena and
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Posted on November 2nd, 2009 by admin
World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music and fan fiction. Show us how you express yourself; contact our tips line (attention: World of WarCrafts) with your not-for-profit, WoW-inspired creations.
This week’s WarCraft comes from Jilara of Southshore, US Perenolde (aka WoW.com reader RetPallyJil ) — and yes, that’s Arthas himself. The 12-inch customized figure is a patchwork of modified parts and handcrafted pieces. Arthas wields a “Fantasy Letter Opener” Frostmourne from eBay, refined and repainted.
“As for Arthas, I started with a Dragon Models’ Alexander the Great as a base figure,” she explained to World of WarCrafts. “It was fairly expensive, but I thought the face sculpt was worth it; youthful without being boyish, mature without being craggy. The hair had to be special-ordered — it’s nylon instead of the world standard acrylic (to which I’m terribly allergic.) Again, it was somewhat expensive, but sculpted hair wouldn’t do
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Posted on October 28th, 2009 by admin
Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about leveling a rogue from level 11 to level 50.
As we discussed in the comments last week, rogues play fairly simple for the first several levels. Without any real finesse techniques and the simplest of opponents, there’s no reason to do anything besides run up to an enemy and just start swinging away. It may not seem very rogue-like in nature, but that is because low level rogues are still learning the tricks of the trade.
The trip from 11 to 50 will be much of the same. We receive a few awesome new abilities that help us in a few situations, but until level 50, we don’t really see any of rogue that you can expect to play at 80. Luckily, at 50, you get a completely new skill set that will rewrite how you play your rogue. With the mount changes to allow low levels to ride epic mounts, you’ll be jetting around and having a great time questing and finding enemies to slay. Let’s not
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Posted on October 26th, 2009 by admin
Reader comments — ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week.
ElderDruid doesn’t think we’ll be working too hard for our gold and our emblems in 3.3.
ElderDruid:
Look at them yo-yo’s, that’s the way you do it
You PUG for money on the 3.3
That ain’t workin’, that’s the way you do it
PUGgin for money and emblems for free
Now that’s just profit, that’s the way you do it
Let me tell you, them guys ain’t dumb
Gonna keep subscribers with the epic carrot
Keep ‘em till the launch of Cataclysm.
I want my … I want my … I want my emblems free …
The disappearance of the bear
Are WoW players who choose druids big softies?
Snowleopard233: That birthday bear broke my heart. :’( Poor bear.
Gennifurfur: Me too. I can’t believe it would be possible to feel so bad for a drawing, but I do! Man …
Serrota: Oh, I know. Such a simple picture, but so much emotion.
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Posted on October 22nd, 2009 by admin
I cleared out the tail end of my afternoon in the hopes of getting a glimpse at the latest raid boss to be tested in the patch 3.3 PTR. Festergut was open for testing on North American servers while the European servers had Rotface. There were some issues with Rotface earlier in the day (namely that the 25 man version of Rotface had health that was meant for the 10 man). Anyway, I managed to get in a few attempts on Festergut here while playing on my priest.
First, let’s talk trash.
Gallery: Icecrown Citadel
Zoning in, you’ll see the Ashen Verdict (which I assume is the new faction pairing the Ebon Blade and Argent Crusade forces together) with a forward command post on the bottom floor of Icecrown. Tirion and his boys are standing by holding down the fort here while your forces are slowly infiltrating Icecrown.
There’s a teleporter right at the entrance. Festergut is located in the Plagueworks section of the citadel. After you step off the teleporter and step forward a bit, you’ll be greeted by an extremely vast chasm. The whole place feels very
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Posted on October 19th, 2009 by admin
AddOn Spotlight takes a look at the little bits of Lua and XML that make our interfaces special. From bar mods to unit frames and beyond, if it goes in your AddOns folder, we’ll cover it here.
For those of you who have ever tried to macro together a message with a skill, you know that it can sometimes be awkward. The skill might still be on cooldown and the macro sends the message anyways. Other times, you decide mid-cast to change your mind, but the message already went off. If you’re raiding, this can cause a lot of problems as the macro might announce you’re putting up your shield wall, but you really didn’t. Some class or role specific addons exist out there for helping out with this purpose, but the free form ones are few and far between.
ThatJustHappened (sorry, WoWInterface doesn’t have a copy of it) by belleboom is an addon that can help with this type of thing. Much like Power Auras, it allows you to setup custom warnings and messages when conditions are met. The main thing is its ability to ’spam’ messages across party, raid,
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