Lichborne: Patch 3.2 Death Knight changes in-depth
Welcome to Lichborne, the Death Knight column, with your host, Daniel Whitcomb. On my first read-through of the Patch 3.2 Death Knight patch notes, I had to chuckle a bit. If the theme of the Retribution overhauls was making Retribution DPS a bit more complicated, it was definitely very much about the simplification for Death Knights. Simplification is a relative term, of course, given that rune rotations are still in full effect, but there has been some streamlining of techniques and adjustment of cooldowns that will lead many of us to do some tuning up on our rotations. Let’s take a deep look at the changes and see what they’ll mean for us going forward into Patch 3.2. General Skill Changes Blood Strike: The bonus damage this ability receives from diseases on the target has been increased to 50% per disease. This change was probably mostly to compensate for some of the damage nerfs to other strikes below, but there’s also the possibility here that Blizzard’s looking to simplify rotations a bit. Blood Strike has become, for Unholy and Frost, mostly a
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