New heights of Linear Game Design?
New heights of Linear Game Design? So it feels like there’s some actual story element to the gameplay, and so players don’t feel overwhelmed. That’d be my theory. Worked incredibly well for the death knight starting zone… in fact I’ve never seen it done better in an MMOG. That was by far the most interesting tutorial zone I’ve ever seen too. But it was a tutorial zone. I think BTundra was a bit better than some of the other zones. But even still the airport (by itself) worked exactly that way. Go do exactly this and come back. Now go do this and come back. Picking a random direction from the airport to go find a quest by yourself and you’ll usually end up far from your quests killing random kobolds. Here’s the problem I’m finding though (in most of the game). I arrive at a new town. I get the quest. I go to wowhead findout where to complete it. Then head back to town. Get new quests. Go look those up on wowhead and go to that one spot to do three quests. Then head back to town. Repeat. Maybe
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